Roles: Gameplay Developer

Roles: Gameplay Developer

Roles: Gameplay Developer

Roles: Gameplay Developer

Toolkit: Unreal Engine 4, MagicaVoxel

Toolkit: Unreal Engine 4, MagicaVoxel

Toolkit: Unreal Engine 4, MagicaVoxel

Toolkit: Unreal Engine 4, MagicaVoxel

Term: 1 Week, Fall 2019

Term: 1 Week

Term: 1 Week, Fall 2019

Team Size: 2 People

Team Size: 2 People

Team Size: 2 People

Course: Mobile and Casual Game Development, KSU

Course: Mobile and Casual Game Development, KSU

Course: Mobile and Casual Game Development, KSU

Course: Mobile and Casual Game Development, KSU

Overview

Overview

Canter your way through TranslateVania in this Halloween themed runner challenge. 🎃

Play as a Vampire 🧛, making your way down the neighborhood on a fine Halloween night. You are on a quest for blood as you hunt your way through the streets. 

Alternatively, you can play as a Werewolf 🐺, having a good time during this full moon. Also on a quest for blood, however, it seems that someone has left some obstacles behind them? Could it be a Vampire, perhaps?

Genre: Casual Infinite Runner

Art Direction: Voxel based 3D

Camera Model: 3rd Person

Contributions

Smooth Player Movement.

Gameplay Loop.

Track Spawning.

Obstacle Spawning.

Gameplay Character Variations.

Save Game System.

Shaders.

Level Difficulty Balancing.

Player Controller Event Graph:

PlayerControllerBlueprint

Game Saving Event Graph:

GameSaveBlueprint

Some Gameplay Screenshots:

TV_MainMenu
TV_CharSelect
TV_Gameplay

Gameplay Breakdown

I have to thank my wonderful group member, the artist of the game, for doing a wonderful job with ALL of the asset creation, and UI work for the game.

Below is a breakdown video we used as submission with the project for our Mobile and Casual Game Development course.

Download on the Google Play Store:

google-play-badge

Zared Redding © 2019